RCI The Spectrum Careers JANNYA Special Game Changer


    Case Study 1

    Easter Seals New York, NY

    An interactive kiosk program, run by WebTeam in two different phases in 2012 and 2013, helped a group of special needs students achieve their learning goals in the classroom and at homes.

    Easter Seals New York has set the goal to help its differently-abled students overcome the familiar challenges of autism so they can qualify for mainstream education. Tapping special needs students’ natural inclination to learn from interactive tools and resources, Easter Seals has started using the kiosk in classrooms, with WebTeam’s Colors Program at the heart of the system. WebTeam’s philosophy of supplementing special needs education with an affordable technology went down well with Easter Seals, as the latter had aimed at putting in place cost-cutting measures while not compromising with the quality of education offered to the students.


    A very obvious challenge was an overt dependence on traditional teaching methods that ate up a lot of precious time from actual evaluation and intervention sessions. Physical resource constraints were another emerging challenge as the number of new diagnoses kept on rising at an alarming rate. Consequently, it became necessary for ESNY authorities to find out a feasible solution to address the two aforementioned issues.


    Before WebTeam approached Easter Seals in the beginning of 2012, the organization had been looking for a collaborative associate that can provide necessary technological support to mitigate some of the challenges faced in the classroom. The Colors Program, which was developed to provide a competitive yet holistic autism management tool, proved beneficial for a small group of autistic students at Easter Seals NY. A core team of developers and software architects from WebTeam visited the Valhalla campus and set up the kiosk. The team also configured the play activities to suit individualized learning requirements of the participants, while integrating data tracking and monitoring software into the kiosk to let teachers and parents access progress report of every student from anywhere.

    In the words of classroom teachers Alana Fleischman and Fernanda BuzoCarvalho, the Colors Program helped grab and sustain the student’s attention, while simultaneously providing a tactile method of intervention that children with autism find motivating.


    WebTeam’s two pilot runs between January and May 2012 and between April and June 2013 involved 9 students aged below 5 years, and resulted in 1106 played sessions with an average play time of 208 minutes per student. The outcome was positive as the toddlers enjoyed their times at the kiosk, giving on average 73% correct responses to activities covering domains such as basic mathematics, language and literacy, objects and colors identification, and tracing.

    Watch what ESNY staff members have to say about Colors Program.


    (Each color represents a student)

    Highest number of sessions played by a student: 264

    Average number of sessions played: 122




    (Each column represents a student)

    Average time spent at the kiosk: 208 minutes



    Case Study 2

    ECLC of New Jersey, NJ

    The Colors Program, pilot tested between December 2011 and February 2012, engaged a small batch of high- and low-functioning autistic students and registered a high volume of played sessions, eventually improving the participants’ overall grasp of basic language, number and object identification skills.

    ECLC of New Jersey has been taking care of the autism and special needs community since 1970, offering lifelong services geared at helping the differently-abled population attain a certain level of independence and get ready to take up professional responsibilities.


    The major challenge was lack of customizable techniques that could help individualize classroom teaching depending on every student’s learning goals. In a conventional setup, teachers are required to assess every child to find out what s/he needs to learn and then prepare, somewhat painstakingly, the most appropriate materials for the students. The whole process is time- and resource-consuming, not to mention it gives very little to parents who mostly remain in the dark about their child’s progress in the classroom. Resultantly, young learners do not receive sufficient reinforcements out of the classroom.


    In December 2011, WebTeam set up the kiosk-based Colors Program at the Ho-Ho-Kus campus of ECLC, effectively delivering what ECLC was looking for: a program that would give them the opportunity to utilize their own expertise and resources. Plus, parents could use the iPad or other mobile devices to access the lesson plans taught in the classroom from home, which brought synchrony in autism management.


    During the duration of the pilot run at ECLC of New Jersey, 4 out of 10 students graduated in the activities assigned to them. 10 students played a total of 1,138 sessions at the kiosk, giving on average 64% correct responses. Training was imparted to improve skills in basic mathematics and language, and to teach students to accurately recognize colors and household objects.

    Watch the interview with Ho-Ho-Kus School Principal Vicki Lindorff.


    (Each color represents a student)

    Highest number of sessions played by a student: 416

    Average number of sessions played: 113




    (Each color represents a student)

    Highest percentage of correct responses given by a student: 93

    Average percentage of correct responses: 64